稲森崇史
Takafumi Inamori
Audio Director / Audio Programmer
Started his career as a new graduate at Tecmo (now Koei Tecmo Games), building extensive experience as a composer and sound designer. Driven by a desire to streamline complex technical audio issues, he naturally transitioned into audio programming.
He excels at taking a holistic approach to sound development—encompassing Sound Direction, Sound Design, Programming, Sound Implementation, and Management—and is equally skilled at hands-on execution. He has a particular passion for optimizing sound production workflows. Sound tools he developed independently are widely used throughout the industry.
After more than 25 years on the front lines of console game development, he joined INSPION.
Spending time with (and "huffing") his beloved cat is his ultimate relaxation. He is currently developing a tool at INSPION that converts the end of any dialogue into a "Nya" (meow).
Works (Selected Projects)
<Games>
- Valkyrie Elysium (Sound Direction, Sound Design, Programming, Sound Implementation)
- NARUTO TO BORUTO: SHINOBI STRIKER (Sound Direction, Sound Design, Programming, Sound Implementation, Management)
- NINJA GAIDEN II (Sound Direction, Sound Design, Sound Implementation)
- NINJA GAIDEN Dragon Sword (Sound Direction, Sound Design, Programming, Sound Implementation)
- DEAD OR ALIVE Xtreme 2 (Sound Direction, Sound Design, Sound Implementation)
- DEAD OR ALIVE 4 (Composition, Sound Design, Sound Implementation)
- DEAD OR ALIVE Ultimate (Sound Direction, Composition, Sound Design, Sound Implementation)
- DEAD OR ALIVE Xtreme Beach Volleyball (Sound Direction, Sound Design, Sound Implementation)
- DEAD OR ALIVE 3 (Composition, Sound Design, Sound Implementation)
- Gallop Racer 2000 (Composition)
- Gallop Racer 3 (Composition)
<Personal Tools>
- Volt (Volume Adjustment)
- Ready (Sound Library Management)
<Speaking Engagements & Publications>
- IGDA SIG-Audio: "GDC 2016 Audio Report"
- IGDA SIG-Audio: "GDC 2015 Audio Report"
- IGDA SIG-Audio: "Introduction to Loudness for Game Audio"
- IGDA SIG-Audio: "How to Build Audio Tools: The Absolute Beginner’s Guide"
- CEDEC 2012: "Implementing Voice File Management for Immediate Impact"
- Publication: "97 Things Every Game Creator Should Know" – Contribution: "The Role of the Technical Sound Designer"
